Full Development

Physics-Based Party Game

Full-stack development for physics-based party game with cross-platform multiplayer

Project Overview

SharkByte delivered full-stack development for a chaotic physics-based party game featuring cross-platform online multiplayer. The game combines sports, party game elements, and hilarious physics for up to 32 players.

Our team handled everything from gameplay mechanics to multiplayer architecture, ensuring a seamless and fun experience across PC and console platforms.

Client

Major Game Publisher

Platforms

PC, PS5, Xbox, Switch

Engine

Unity

Duration

18 months

Physics-Based Party Game

The Challenge

Synchronizing complex physics simulations across 32 players while maintaining consistent gameplay experience for all participants.

Building a robust matchmaking system that handles cross-platform play between PC and console players.

Creating a live ops infrastructure for seasonal content updates and events.

Our Approach

Implemented server-authoritative physics with client-side prediction

Built cross-platform matchmaking with skill-based ranking

Developed modular content system for easy seasonal updates

Technology Stack

Unity 2022 LTS

Engine

C#

Language

Unity Netcode

Networking

DOTS

Architecture

HLSL

Shaders

Addressables

Asset Management

Unity Analytics

Analytics

PlayFab

Backend

Results & Impact

32

Players in online matches

4

Platforms supported

60fps

Consistent performance

"

SharkByte was instrumental in bringing our party game vision to life. Their multiplayer expertise and physics synchronization work created a genuinely fun and polished experience across all platforms.

Creative Director
Major Game Publisher

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