Physics-Based Party Game
Full-stack development for physics-based party game with cross-platform multiplayer
Project Overview
SharkByte delivered full-stack development for a chaotic physics-based party game featuring cross-platform online multiplayer. The game combines sports, party game elements, and hilarious physics for up to 32 players.
Our team handled everything from gameplay mechanics to multiplayer architecture, ensuring a seamless and fun experience across PC and console platforms.
Client
Major Game Publisher
Platforms
PC, PS5, Xbox, Switch
Engine
Unity
Duration
18 months

The Challenge
Synchronizing complex physics simulations across 32 players while maintaining consistent gameplay experience for all participants.
Building a robust matchmaking system that handles cross-platform play between PC and console players.
Creating a live ops infrastructure for seasonal content updates and events.
Our Approach
Implemented server-authoritative physics with client-side prediction
Built cross-platform matchmaking with skill-based ranking
Developed modular content system for easy seasonal updates
Technology Stack
Unity 2022 LTS
Engine
C#
Language
Unity Netcode
Networking
DOTS
Architecture
HLSL
Shaders
Addressables
Asset Management
Unity Analytics
Analytics
PlayFab
Backend
Results & Impact
Players in online matches
Platforms supported
Consistent performance
SharkByte was instrumental in bringing our party game vision to life. Their multiplayer expertise and physics synchronization work created a genuinely fun and polished experience across all platforms.
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