VR/AR

VR Simulation Platform

Immersive virtual reality simulation for training and educational applications

Project Overview

SharkByte developed an immersive VR simulation platform for training and educational applications. The system features realistic environments, interactive objects, and performance optimization for smooth VR experiences.

The project required expertise in VR rendering, input handling, and performance optimization to deliver a comfortable and realistic simulation experience on standalone and PC-tethered VR headsets.

Client

Independent Game Studio

Platforms

PC VR, Quest

Engine

Unity

Duration

6 months

VR Simulation Platform

The Challenge

Maintaining high frame rates (72fps+) required for comfortable VR experiences while rendering detailed interactive environments.

Implementing natural and intuitive VR interactions including grab, throw, and manipulation of objects in a physics-based simulation.

Optimizing for standalone VR hardware with limited processing power and battery constraints.

Our Approach

Implemented foveated rendering and dynamic resolution scaling for VR performance targets

Built physics-based interaction system with hand tracking support

Developed modular scene system for rapid creation of new training environments

Technology Stack

Unity

Engine

C#

Language

XR Interaction Toolkit

VR Framework

OpenXR

Standard

URP

Rendering

Burst Compiler

Optimization

Shader Graph

Visuals

Addressables

Asset Management

Results & Impact

72 FPS

Consistent VR frame rate

< 20ms

Motion-to-photon latency

5+

Training environments built

"

The VR simulation platform SharkByte built exceeded our expectations. The level of polish, performance, and interaction quality made it an effective training tool that users genuinely enjoy using.

Project Lead
Independent Game Studio

Building a VR Experience?

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